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Last updated at 9 June 2003
Hey Everyone! Here are all my available movies.
Looking for any missions, completions, failures, glitches, or other stuff? Look no further! I have it all!
All the movies are .wmv,
but for some also other extensions are available, for which you'll have to look in one of my folders.
If a time is not linked, go to the correct folder to get it.
Note: To check which movies are new, go to the folders and sort them on "Last modified", the newest movies will be at the bottom.
New future! You can now see what movies are new, they will be indicated with NEW
GoldenEye Folder | Perfect Dark Folder | GoldenEye Multi Folder | TWINE Folder | Killer Instinct Gold Folder
If you have Windows Media Encoder 7.1, you should be able to view all of the wmv files. Of course,
you'll also need Windows Media Player. It seems that Windows Media Player can also automatically download the needed codec(s), so if that happens, click "yes" to install the codec after it has been downloaded.
Please note that I only link to movies which are accomplished by myself alone. If you need a movie by somebody else, you can go to the movie pages linked to at the elite.net.
To download a movie, rightclick on the link and choose "Save as..." or alike.
If you want one of the movies which isn't linked, go to one of the folders linked to above to find it (Note: You can browse through the server aswell, by going to the parent folder and going into another etc.). You can also get them off of me:
My AIM screenname = WouterJ007, my MSN screenname = w00ter007@hotmail.com just send me a message and if I have time I'll send the video of your request to your side.
If you want a movie which is linked, but the link doesn't work, it's a big chance that the server is just down for a short while or that I haven't uploaded it yet or that there's an error in the link. Try out any of the other
links until one works, to confirm the server is running or just go to the correct folder to see if you can browse the server (then it's online) and look for the video to see if it's uploaded already, then try the link of your choice again,
if it still doesn't work, please mail me at jansen739@zonnet.nl and tell me so.
You can also download the movies directly from the server of course.
Also, I would really appreciate it if you found any error on my site, grammar etc, if you would tell me about it so I can correct it. Thank you.
GoldenEye Fails | GoldenEye Turbo |GoldenEye Fun | GoldenEye Multi | Perfect Dark Records | Perfect Dark Fun | TWINE Records
GoldenEye Mission Records (Completions):
Note: I used control style 1.1 for all these records. For a lot I combined it with CC (cruise control).
I will only say so though when it really matters for speed. If there's no significant speed lost or gained by using CC on a specific level, it won't matter what I used.
You should often be able to tell if I used CC or not though, anyway. There are only few 1.2 style vids between all of these, only one where I needed it to get my Personal Record.
1.2 is quite simple to recognize often though aswell.
| Mission: | Difficulty: | Time: | Size (MB): | Comments: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dam | Agent | 0:54 | 2,19 | Gun Switching is fun.
| NEW
|
| 0:55
| 2,21
| Unique way to do the lockshot. I used 1.2 for this.
|
| Secret Agent
| 1:20
| 2,89
| No 1:19 because of a stupid backboost...
|
|
| 1:20
| 2,92
| Pretty bad lock shot. Last 3 alarms taken out with first 5 shots. Kept a rightstrafe at the end.
|
|
| 1:21
| 2,86
| CC. Would be 1:20 if I could back up at the alarms..
|
|
| 1:22
| 2,98
| I got stuck on the wall after the gate, and I did the alarms quite bad.
|
|
| 1:22
| 2,88
| CC. One cool run. Boost at start, shot last alarm through window, super maneuver at end.
|
|
| 1:22
| 2,90
| CC. Bad lock shot, shot last alarm through window again, backboost at end.
|
| 00 Agent
| 2:04
| 4,41
| Great kills and 2 boost upto the first alarm, 1/3 boost ratio in the tunnel.
|
|
| 2:05
| 4,28
| Pretty slow start, threw covert modem from far, 2/4 boost ratio in the tunnel.
|
|
| 2:14
| 4,63
| Very old. Used to be the WR. First part of the tunnel was captured badly.
|
| LTK
| 3:26
| 7,32
| Slow but safe tunnel strat, very slow last alarm.
| Facility
| Agent
| 0:48
| 1,94
| Missed a doorwarp (or 2 if you count the door just before Trevelyan).
|
|
| 0:49
| 1,85
| Many little stuck ups, minimized strafe changes. Also missed a boost.
|
|
| 0:49
| 1,81
| Bad Trevelyan. Would be a 0:48 if he would have been in the right spot.
|
|
| 0:50
| 1,90
| No looking down at first door, a backboost, and another way of minimal strafe changes.
|
|
| 0:50
| 1,83
| Bad Trevelyan. Unintentionally killed a guard in the beginning.
|
|
| 0:50
| 1,83
| Bad Trevelyan. You can see Dr Doak being in the right spot!
|
| Secret Agent
| 0:58
| 2,28
| No looking down at first door and a bad Trevelyan. Smooth run with nice boosts though.
|
|
| 1:00
| 2,13
| Same as the 58 above, just not as smooth. Also, like the 58, missed the first door warp.
|
|
| 1:02
| 2,19
| Just like the 1:00 above, but a bad boost ratio.
|
| 00 Agent
| 0:58
| 2,43
| A bad boost instead of good. lab door wasn't fast. I went to Trevelyan with my back.
|
|
| 0:59
| 2,23
| No looking down at the first door and a bad Trevelyan. 3 bad boosts in the beginning.
|
|
| 0:59
| 2,22
| Like the 59 above, bit different in boosting and a funny boost around pillar to Dr Doak.
|
|
| 0:59
| 2,19
| Bad Trevelyan. Good boostage, but I got stuck going upstairs.
|
|
| 0:59
| 2,13
| They shot me to the stairs (through the lab room door) so I missed it at first.
|
|
| 0:59
| 2,22
| Annoying backboost just before Dr Doak, and 1 boost too many before the next door.
|
|
| 1:01
| 2,17
| No looking down at the first door and a bad Trevelyan. Big stuck on Doak's corner.
| Runway
| Agent
| 0:23
| 1,09
| 5 boosts.
|
|
| 0:23
| 973 kB
| Also 5 boosts. I kept looking up from where I started to.
|
| Secret Agent
| 0:23
| 1,79
| Finally! This is maxed. I needed to use 1.2 and get 5 boosts on a good run for this.
|
|
| 0:24
| 1,00
| Only 2 boosts.
|
|
| 0:24
| 997 kB
| 4 boosts, but the last wasn't really a full boost.
|
| 00 Agent
| 0:40
| 1,59
| Received a backboost on my way to the tank, instead of gaining two forward boosts.
| Surface 1
| Agent
| 1:04
| 2,30
| Simply need fast locks. I used the KF7 Soviet for it.
|
|
| 1:05
| 2,20
| No looking down. Would be 1:04 with it. It's all about the locks.
|
| Secret Agent
| 1:51
| 3,59
| 10 boosts! And I even missed one!
|
|
| 1:52
| 3,64
| 5 boosts. I went right around the first cabine.
|
|
| 1:53
| 3,62
| 4/1 boost ratio. Went out of the cabine where you get the large key horribly.
|
|
| 1:54
| 3,87
| No looking down. 4/1 boost ratio.
|
| 00 Agent
| 1:51
| 3,62
| 6 boosts, and I missed 2!
|
|
| 1:52
| 3,58
| 4 boosts. I didn't use the Grenade Launcher for boosts. I went right around the first cabine.
|
|
| 1:52
| 3,58
| 6/1 boost ratio. I went right around the first cabine.
|
|
| 1:53
| 3,66
| 4 boosts. I didn't look down well.
|
|
| 1:54
| 3,86
| No looking down. This was like the 1:53 on Secret Agent.
|
| LTK
| 2:04
| 4,38
| No looking down. I kept watching the surface for about 2 seconds before ending the level.
|
|
| 2:07
| 4,48
| Looked down only slightly, took me 2 attempts to pick up the Grenade Launcher, | 2 door just before the safe went bad and I missed the ladder warp at the end. Bunker 1
| Agent
| 0:18
| 1,08
| 1. 4 boosts.
|
|
| 0:18
| 872 kB
| 2. 5 boosts. Late strafe change.
|
|
| 0:18
| 893 kB
| 3. 5 boosts.
|
|
| 0:18
| 884 kB
| 4. 6 boosts, one boosted me around the table.
|
|
| 0:18
| 875 kB
| 5. 6 boosts. Strafing wasn't so smooth.
|
|
| 0:18
| 902 kB
| 6. 6 boosts, but not such good ones.
|
|
| 0:18
| 872 kB
| 7. 5 boosts.
|
|
| 0:18
| 872 kB
| 8. 6 boosts, the 2nd one came late.
|
|
| 0:18
| 887 kB
| 9. 6 boosts.
|
|
| 0:18
| 853 kB
| 10. 7 boosts. Doorwarp sucked.
|
|
| 0:18
| 878 kB
| 11. 6 boosts.
|
|
| 0:18
| 890 kB
| 12. 6 boosts.
|
|
| 0:18
| 893 kB
| 13. 6 boosts.
|
|
| 0:18
| 915 kB
| 14. 7 boost, the final to get me through the door, because I denied to do a warp.
|
|
| 0:18
| 905 kB
| 15. 5 boosts. Immediate strafe change coming out of the watch the first time.
|
|
| 0:18
| 893 kB
| 16. 7/1 boost ratio. Early strafe change, like in no. 15, and other no.s after this no.
|
|
| 0:18
| 933 kB
| 17. 5 boosts, one of which gets me flying through the group of guards.
|
|
| 0:18
| 881 kB
| 18. 7 boosts and some stuckups.
|
|
| 0:18
| 908 kB
| 19. 6/1 boost ratio.
|
|
| 0:18
| 918 kB
| 20. 5 boosts. Doorwarp wasn't so good.
|
|
| 0:18
| 924 kB
| 21. 6/1 boost ratio. The backboost at the end really screwed up this good run.
|
|
| 0:18
| 896 kB
| 22. 6 boosts.
|
|
| 0:18
| 908 kB
| 23. 5/1 boost ratio.
|
|
| 0:18
| 890 kB
| 24. 5/1 boost ratio.
|
|
| 0:18
| 936 kB
| 25. 6 boosts. Bad going through the swarm of guards.
|
|
| 0:18
| 887 kB
| 26. 5/1 boost ratio.
|
|
| 0:18
| 899 kB
| 27. 6 boosts, one boosted me around the table. Bad doorwarp.
|
|
| 0:18
| 915 kB
| 28. 5 boosts.
|
|
| 0:18
| 918 kB
| 29. 6 boosts.
|
|
| 0:18
| 850 kB
| 30. 4 boosts.
|
|
| 0:18
| 887 kB
| 31. 5 boosts.
|
|
| 0:18
| 859 kB
| 32. 6/1 boost ratio.
|
|
| 0:18
| 881 kB
| 33. 6 boosts.. so close.
|
|
| 0:18
| 964 kB
| 34. 7/2 boost ratio.
|
|
| 0:18 (x2)
| 3,00
| 35 + 36. 7 boosts.. still no 0:17 :( 6/1 boost ratio, 1 around the table, bad end.
|
|
| 0:18
| 967 kB
| 37. 6 boosts.
|
|
| 0:18 (x3)
| 3,86
| completed 3 0:18s in 4 tries; boost ratios: 5/0, 5/1, --, 7/0.
|
| Secret Agent
| 0:24
| 1,21
| The shot that hit the camera: 1st, 1st, 1st, 3rd. You can hear a guard cough at the very start!
|
|
| 0:25
| 1,11
| The shot that hit the camera: 2nd, 1st, 2nd, 1st. BAD doorwarp.
|
|
| 0:26
| 1,16
| The shot that hit the camera: 1st, 2nd, 2nd, 3rd. Got stuck on the final guard.
|
|
| 0:26
| 1,13
| The shot that hit the camera: 1st, 2nd, 4th, 2nd. Keycard-guard was bad.
|
|
| 0:26
| 1,17
| The shot that hit the camera: 1st, 1st, 1st, 3rd. BAD door warp.
|
|
| 0:26
| 1,12
| The shot that hit the camera: 1st, 1st, 3rd, 2nd.
|
|
| 0:26
| 1,10
| The shot that hit the camera: 2nd, 1st, 3rd, 8th(?). Last was with the KF7. Bad doorwarp.
|
| 00 Agent
| 1:11
| 2,80
| A grenade cleared most guards. 3rd camera was quick. Got stuck on the wooden crate too!
|
|
| 1:12
| 2,78
| Another real quick 3rd camera! I think I slowed down Boris though.
|
|
| 1:12
| 2,74
| Nice and fast last camera. Had to change strafes twice at the end to finish.
|
|
| 1:12
| 2,74
| 1st camera sucked, so I was more than a second late to insert the datathief.
|
|
| 1:13
| 2,85
| Mr Orange suit? DIE! Hehe.. bad ending too.
|
|
| 1:13
| 2,81
| I used a grenade to take out the last camera, a guard gave up so he could grab his neck. | Furthermore, I got stuck badly on one of the strong guards and got backboosts.
|
| 1:14
| 2,83
| Another bad ending, and a guard insisted on I hitting him.
|
|
| 1:14
| 2,80
| Pretty slow start and Boris got hold up.
|
|
| 1:14
| 2,78
| Again, I used a grenade to take out the last camera. A bad doorwarp too.
|
| LTK
| 1:40
| 3,61
| Slow run throughout and this is 1:40?
| Silo
| Agent
| 1:06
| 2,66
| 1 of the scientists almost ruined the run, as did the guard opening the door at the satellite.
|
|
| 1:08
| 2,71
| I got stuck like 3 times.
|
|
| 1:08
| 2,69
| That one guard.. and that one door.. and the final door..
|
|
| 1:08
| 2,69
| Starting with a backboost, and still asking for more. One guard sucked me.
|
|
| 1:08
| 2,69
| How nice I took a right from the satellite, nicely going upstairs.
|
|
| 1:08
| 2,68
| Objects and guards, what good do they?
|
|
| 1:08
| 2,73
| Man, didn't I open that door just yet?
|
|
| 1:08
| 2,66
| Didn't get stuck on the 5th door's guards doing it this way?
|
|
| 1:09
| 2,71
| They dare getting in my way? Don't they know I'll shoot them?
|
|
| 1:09
| 2,67
| Took them long to figure out how to open that door.. One guard did a little dance.
|
|
| 1:10
| 2,69
| Sloppy run, did a little game of touch with Ouromov.
|
|
| 1:10
| 2,67
| I like to stick with the doors.. and guards that suck me.
|
|
| 1:10
| 2,73
| I'll just stick to it: suck me! oh wait, I don't even have to ask.
|
|
| 1:11
| 2,79
| How much would they want to suck me? I took directions too early.
|
|
| 1:11
| 2,76
| What if I don't like going upstairs, but door sticking instead?
|
|
| 1:11
| 2,78
| "This door can not open due to missing some brain cells. Have patience."
|
|
| 1:11
| 2,74
| What if you like the guards but you can't decide which one to stay with?
|
|
| 1:11
| 2,78
| Did you count the guards? Well, did you?
|
|
| 1:11
| 2,78
| Doors that open fast still don't get time to rest.
|
| Secret Agent
| 1:16
| 3,01
| Boo! Stupid crate.
|
|
| 1:17
| 2,99
| Boosted away from the stairs, I still got up well.
|
|
| 1:18
| 2,83
| One door wasn't open. Also a suckup with the silo.
|
|
| 1:20
| 3,05
| Wouldn't it be easy if all doors were open and there were no guards?
|
|
| 1:21
| 3,12
| So much to stick to, might aswell make good use of it.
|
|
| 1:21
| 3,07
| The guards like me too!
|
|
| 1:24
| 3,18
| The definition of many simple s(t)uckups is many simple guards.
|
| 00 Agent
| 1:37
| 3,93
| Quite a good and lucky run here. Did I have a good last door, I'd have 1:36.
|
|
| 1:45
| 3,99
| I think I kissed them all. Scary end.
|
|
| 1:45
| 3,92
| With body armour. Probably the equivalent of a 1:37 without body armour and still just bad.
|
|
| 1:46
| 3,93
| With body armour. This run has not much pun.
|
|
| 1:47
| 4,01
| Today's Mission: Waiting.
|
|
| 1:47
| 3,99
| Just barely..
|
|
| 1:47
| 3,93
| With body armour. Don't be a pussy with the scientists..
|
|
| 1:49
| 4,00
| With body armour. Chased down Ouromov's ass.
|
|
| 1:57
| 4,28
| With body armour. It's possible to survive when going slow, guys!
| Frigate
| Agent
| 0:25
| 1,09
| Took a rightstrafe back to the boat and suddenly the hostages escape..
|
| Secret Agent
| 1:08
| 2,80
| I got a backboost. Luckily I didn't get stuck on the guard in my way to the boat.
|
|
| 1:10
| 2,54
| Just not so smooth..
|
|
| 1:11
| 2,71
| BIG 2-3 second wall-loving, and other slow-downs.
|
|
| 1:11
| 2,61
| Going backwards to kill, making the run slow enough.
|
|
| 1:11
| 2,72
| I did the bridge bomb last. This hostage is the escape king.
|
|
| 1:12
| 2,55
| I did the bridge bomb last. Freed the useless hostage too, so I could waste time on him.
|
|
| 1:12
| 2,59
| Not all people who keep hostages are nice. See how I finish the bridge bomb at the end.
|
| 00 Agent
| 1:14
| 2,82
| Here's why backboosts are useful.
|
|
| 1:18
| 2,89
| Not a great run, but not bad either.
|
|
| 1:20
| 2,73
| This is my now famous strat. God, they couldn't even beat 1:27 before. | Crazy kill at the guard by the 3rd hostage. Paused too early, unpaused, killed, paused. Surface 2
| Agent
| 0:53
| 1,85
| Nice minethrow and a good doorwarp.
|
|
| 0:54
| 2,00
| No looking down. Minethrow from quite far away. Not such good doorwarp though.
|
| Secret Agent
| 0:55
| 1,98
| Gained a boost from the grenade. Not an immediate doorwarp, but it was pretty fast.
|
|
| 0:56
| 2,34
| No looking down. Basic run throughout.
|
| 00 Agent
| 1:35
| 3,33
| Horrible 3rd camera. Backboost from the grenade. The doorwarp was really needed.
|
|
| 1:41
| 3,51
| No looking down. Slow at getting the grenade. Started shooting first camera late.
|
| LTK
| 1:45
| 3,81
| Both 1st and 3rd camera took a reload. Got the grenade late. Bad doorwarp.
|
|
| 1:55
| 3,87
| No looking down. Bad run throughout, even using the no-grenade strat.
| Bunker 2
| Agent
| 0:25
| 1,80
| 1 slap for the first guard and a good run with 2 boosts.
|
|
| 0:26
| 1,24
| 2 slaps for the first guard, a good stuck and still 0:26?
|
|
| 0:26
| 1,33
| 1 slap for the first guard and I got stuck on a guard by the glass door.
|
|
| 0:26
| 1,34
| 1 slap for the first guard and a boost.
|
|
| 0:26
| 1,34
| 1 slap for the first guard, a backboost and a bad klobber.
|
|
| 0:26
| 1,35
| 1 slap for the first guard, but a bad klobber.
|
|
| 0:27
| 1,16
| 2 slaps for the first guard, a backboost and a bad keycard-guard position.
|
| |